In Player::GetFastTravelDestinations, there are 4 large basic blocks that contain important strings:
Town
UnbearableWoods
TailMountains
GoldFarm
Obviously, these are the locations that the player is able to travel to. Let's take a look at these 4 basic blocks:
Town
UnbearableWoods
TailMountains
GoldFarm
Each basic block contains the following information:
Two numbers that indicate the position of the destination in the UI presented to the player (these do not need to be changed and could be interpreted as 4 slots available).
A small number, which is very likely the length of the location's name.
The destination name (pointer to the destination name string).
Near the string "Town", we can find two hidden strings "Cowabungalow" and "CowLevel". These look like hidden locations: