Until the Cows Come Home
Player::GetFastTravelDestinations, there are 4 large basic blocks that contain important strings:
Obviously, these are the locations that the player is able to travel to. Let's take a look at these 4 basic blocks:
Each basic block contains the following information:
- Two numbers that indicate the position of the destination in the UI presented to the player (these do not need to be changed and could be interpreted as 4 slots available).
- A small number, which is very likely the length of the location's name.
- The destination name (pointer to the destination name string).
Near the string "Town", we can find two hidden strings "Cowabungalow" and "CowLevel". These look like hidden locations:
Hidden locations Cowabungalow and CowLevel
Now we conclude: